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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FStoreRefCount
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStoreRefCount
(
FStoreRefCount&& |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
FStoreRefCount
(
const FStoreRefCount& |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
FStoreRefCount
(
FStore* InOwner |
AssetRegistry/AssetDataTagMapSerializationDetails.h |
FStoreRefCount(FStoreRefCount &&)
| Name | FStoreRefCount |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
FStoreRefCount
(
FStoreRefCount &&
)
FStoreRefCount(const FStoreRefCount &)
| Name | FStoreRefCount |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
FStoreRefCount
(
const FStoreRefCount &
)
FStoreRefCount(FStore *)
| Name | FStoreRefCount |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FStoreRefCount
(
FStore * InOwner
)