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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPropertyHelpers
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static const TCHAR * ReadToken
(
const TCHAR* Buffer,
FString& Out,
bool DottedNames
)
|
|
UObject/UnrealType.h |
|
static const TCHAR * ReadToken
(
const TCHAR* Buffer,
FStringBuilderBase& Out,
bool DottedNames
)
|
|
UObject/UnrealType.h |
|
ReadToken(const TCHAR *, FString &, bool)
| |
|
| Name |
ReadToken |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR * ReadToken
(
const TCHAR * Buffer,
FString & Out,
bool DottedNames
)
Parameters
| Name |
Remarks |
| Out |
Appended to |
ReadToken(const TCHAR *, FStringBuilderBase &, bool)
| |
|
| Name |
ReadToken |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR * ReadToken
(
const TCHAR * Buffer,
FStringBuilderBase & Out,
bool DottedNames
)