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API > API/Runtime > API/Runtime/CoreUObject
| Name | FPropertyHelpers |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FPropertyHelpers
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TCHAR * ReadTerminatedToken
(
const TCHAR* Buffer, |
Parse a token from the given buffer until we find the given terminating character, or we run out of buffer/hit the given limit. | UObject/UnrealType.h | |
static const TCHAR * ReadTerminatedToken
(
const TCHAR* Buffer, |
UObject/UnrealType.h | ||
| UObject/UnrealType.h | |||
static const TCHAR * ReadToken
(
const TCHAR* Buffer, |
UObject/UnrealType.h |