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Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).
| Name | UChaosEventListenerComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosEventListenerComponent.h |
| Include Path | #include "Chaos/ChaosEventListenerComponent.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=Chaos, Meta=(BlueprintSpawnableComponent), MinimalAPI)
class UChaosEventListenerComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UChaosEventListenerComponent
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosEventListenerComponent() |
Chaos/ChaosEventListenerComponent.h |
Functions
Public
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TickComponent
(
float DeltaTime, |
Chaos/ChaosEventListenerComponent.h |