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Tick function that calls UActorComponent::ConditionalTick.
| Name | FActorComponentTickFunction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
Syntax
USTRUCT ()
struct FActorComponentTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FActorComponentTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Target | UActorComponent * | Actor component that is the target of this tick | Engine/EngineBaseTypes.h |
Functions
Public Virtual
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Returns the name of the owning component class. | Engine/EngineBaseTypes.h | |
virtual FString DiagnosticMessage() |
Returns the name of the owning componet, override for other types of ticks. | Engine/EngineBaseTypes.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Override this function to execute an actor component tick | Engine/EngineBaseTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExecuteTickHelper
(
UActorComponent* Target, |
Helper function for executing component tick functions using the same conditions as FActorTickFunction. | Engine/EngineBaseTypes.h |