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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FXPBDWeightedSpringConstraints
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h |
ComputeSpringEdge(const FSolverParticlesRange &, TVec3< FSolverReal > &, int32, bool, bool)
| Name | ComputeSpringEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDWeakConstraints.h |
| Include Path | #include "Chaos/XPBDWeakConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Deformable/XPBDWeakConstraints.cpp |
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange & InParticles,
TVec3< FSolverReal > & OutSpringEdge,
int32 ConstraintIndex,
bool bUseParticleX,
bool bUseConstraintTargetPosition
) const
ComputeSpringEdge(const FSolverParticlesRange &, const FSolverParticlesRange &, TVec3< FSolverReal > &, int32, bool, bool)
| Name | ComputeSpringEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDWeakConstraints.h |
| Include Path | #include "Chaos/XPBDWeakConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Deformable/XPBDWeakConstraints.cpp |
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange & InParticles,
const FSolverParticlesRange & InSecondParticles,
TVec3< FSolverReal > & OutSpringEdge,
int32 ConstraintIndex,
bool bUseParticleX,
bool bUseConstraintTargetPosition
) const