Navigation
API > API/Runtime > API/Runtime/Chaos
Builds weighted spring constraints between two arbitrary groups of vertices.
| Name | FXPBDWeightedSpringConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDWeakConstraints.h |
| Include Path | #include "Chaos/XPBDWeakConstraints.h" |
Syntax
class FXPBDWeightedSpringConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXPBDWeightedSpringConstraints
(
const FSolverParticles& InParticles, |
FSolverParticles constructors (delegate to Range versions) | Chaos/XPBDWeakConstraints.h | |
FXPBDWeightedSpringConstraints
(
const FSolverParticlesRange& InParticlesRange, |
Range-based constructors. | Chaos/XPBDWeakConstraints.h | |
FXPBDWeightedSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
FXPBDWeightedSpringConstraints
(
const FSolverParticlesRange& InParticlesRange, |
Chaos/XPBDWeakConstraints.h | ||
FXPBDWeightedSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
FXPBDWeightedSpringConstraints
(
const FSolverParticlesRange& InParticlesRange, |
Chaos/XPBDWeakConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FXPBDWeightedSpringConstraints() |
Chaos/XPBDWeakConstraints.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SoftMaxStiffness | FSolverReal | Chaos/XPBDWeakConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintsPerColor | TArray< TArray< int32 > > | Chaos/XPBDWeakConstraints.h | ||
| DebugDrawParams | FDeformableXPBDWeightedSpringConstraintParams | Chaos/XPBDWeakConstraints.h | ||
| LambdaArray | TArray< FSolverReal > | Chaos/XPBDWeakConstraints.h | ||
| VisualizeBindings | bool | Chaos/XPBDWeakConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& Particles, |
Chaos/XPBDWeakConstraints.h | ||
void ApplyInParallel
(
FSolverParticlesRange& Particles, |
Chaos/XPBDWeakConstraints.h | ||
void ApplyInParallel
(
FSolverParticles& Particles, |
Chaos/XPBDWeakConstraints.h | ||
void ApplyInParallel
(
FSolverParticlesRange& Particles, |
Chaos/XPBDWeakConstraints.h | ||
void ApplyInSerial
(
FSolverParticlesRange& Particles, |
Chaos/XPBDWeakConstraints.h | ||
| Chaos/XPBDWeakConstraints.h | |||
void Init
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
void Init
(
const FSolverParticles& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
void Init
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
| Chaos/XPBDWeakConstraints.h | |||
void VisualizeAllBindings
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h |
Public Virtual
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h | ||
virtual bool ComputeSpringEdge
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDWeakConstraints.h |