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A single serialized struct entry: the reflected type path and the struct's serialized bytes.
| Name | FChaosVDExtraDataStructEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDParticleExtraData.h |
| Include Path | #include "ChaosVisualDebugger/ChaosVDParticleExtraData.h" |
Syntax
struct FChaosVDExtraDataStructEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | TArray< uint8 > | Struct content serialized with FChaosVDStructCollectionMemoryWriter. | ChaosVisualDebugger/ChaosVDParticleExtraData.h | |
| SerializationMode | EChaosVDExtraDataSerializationMode | How the bytes were written. Read back at load time to apply symmetric deserialization. | ChaosVisualDebugger/ChaosVDParticleExtraData.h | |
| StructTypePath | FName | Full path of the UScriptStruct, e.g. "/Script/Mover.FMoverDefaultSyncState". | ChaosVisualDebugger/ChaosVDParticleExtraData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
ChaosVisualDebugger/ChaosVDParticleExtraData.h | ||
void SerializeFrom
(
UScriptStruct* Struct, |
Serialize the struct into Bytes using the given mode and record the mode. | ChaosVisualDebugger/ChaosVDParticleExtraData.h |