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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosVDExtraDataStructEntry
Description
Serialize the struct into Bytes using the given mode and record the mode. Callers should use this instead of writing Bytes manually.
| Name | SerializeFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDParticleExtraData.h |
| Include Path | #include "ChaosVisualDebugger/ChaosVDParticleExtraData.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/ChaosVisualDebugger/ChaosVDParticleExtraData.cpp |
void SerializeFrom
(
UScriptStruct * Struct,
const void * Data,
const TSharedRef < FChaosVDSerializableNameTable > & NameTable,
EChaosVDExtraDataSerializationMode Mode
)