| bIgnoreForRelevancyTest |
bool |
If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Relevancy
- Meta=(PinHiddenByDefault)
|
| BlendSpace |
TObjectPtr< UBlendSpace > |
The blendspace asset to play. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Settings
- Meta=(PinHiddenByDefault)
|
| bLoop |
bool |
Should the animation loop back to the start when it reaches the end? |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Settings
- Meta=(DefaultValue="true", PinHiddenByDefault)
|
| bOverridePositionWhenJoiningSyncGroupAsLeader |
bool |
When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Sync
- Meta=(EditCondition="GroupRole != EAnimGroupRole::TransitionFollower && GroupRole != EAnimGroupRole::AlwaysFollower", EditConditionHides)
|
| bResetPlayTimeWhenBlendSpaceChanges |
bool |
Whether we should reset the current play time when the blend space changes. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Settings
- Meta=(PinHiddenByDefault)
|
| GroupName |
FName |
The group name that we synchronize with (NAME_None if it is not part of any group). |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Sync
|
| GroupRole |
TEnumAsByte< EAnimGroupRole::Type > |
The role this Blend Space can assume within the group (ignored if GroupName is not set). |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Sync
|
| Method |
EAnimSyncMethod |
How this asset will synchronize with other assets. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Sync
|
| PlayRate |
float |
The play rate multiplier. Can be negative, which will cause the animation to play in reverse. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Settings
- Meta=(DefaultValue="1.0", PinHiddenByDefault)
|
| StartPosition |
float |
The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Settings
- Meta=(DefaultValue="0.f", PinHiddenByDefault)
|
| X |
float |
The X coordinate to sample in the blendspace. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Coordinates
- Meta=(PinShownByDefault)
|
| Y |
float |
The Y coordinate to sample in the blendspace. |
AnimNodes/AnimNode_BlendSpacePlayer.h |
- EditAnywhere
- Category=Coordinates
- Meta=(PinShownByDefault)
|