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Base class for any asset playing anim node
| Name | FAnimNode_AssetPlayerRelevancyBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_RelevantAssetPlayerBase.h |
| Include Path | #include "Animation/AnimNode_RelevantAssetPlayerBase.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_AssetPlayerRelevancyBase : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_AssetPlayerRelevancyBase