| FWorldPartitionHLODUtilities |
FWorldPartitionHLODUtilities implementation |
| FWorldPartitionHLODUtilitiesModule |
IWorldPartitionHLODUtilities module interface |
| UHLODBuilderCustomHLODActor |
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| UHLODBuilderCustomHLODActorSettings |
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| UHLODBuilderInstancing |
Build a AWorldPartitionHLOD whose components are ISMC |
| UHLODBuilderInstancingSettings |
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| UHLODBuilderMeshApproximate |
Build an approximated mesh using geometry from the provided actors |
| UHLODBuilderMeshApproximateSettings |
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| UHLODBuilderMeshMerge |
Build a merged mesh using geometry from the provided actors |
| UHLODBuilderMeshMergeSettings |
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| UHLODBuilderMeshSimplify |
Build a simplified mesh using geometry from the provided actors |
| UHLODBuilderMeshSimplifySettings |
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| UHLODRebuildPolicyHashCompare |
This HLOD rebuild policy computes a hash of various elements in order to detect any change that might impact the resulting HLODs. |
| UHLODRebuildPolicyHashData |
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| UHLODRebuildPolicyImageCompare |
This HLOD rebuild policy takes screen captures of the SOURCE actors over multiple angles (and for different GBuffer properties) It will then perform an SSIM evaluation in order to assess if there is a significant visual change between the old and new data set. |
| UHLODRebuildPolicyImageData |
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| UWorldPartitionHLODModifierMeshDestruction |
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