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Project-level settings for DNA asset import defaults. Allows teams to configure default MaxLOD and MinLOD per-platform values that will be applied to every newly imported DNA asset.
| Name | UDNAImportSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAImportSettings.h |
| Include Path | #include "DNAImportSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings, defaultconfig,
Meta=(DisplayName="RigLogic"))
class UDNAImportSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UDNAImportSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDNAImportSettings() |
DNAImportSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultDNAConfig | FDNAConfig | Default LOD configuration applied to every newly imported DNA asset. | DNAImportSettings.h |
|
| DefaultRigLogicConfiguration | FRigLogicConfiguration | Default RigLogic configuration applied to every newly imported DNA asset. | DNAImportSettings.h |
|
Functions
Public
Public Virtual
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
DNAImportSettings.h | ||
virtual FName GetContainerName() |
DNAImportSettings.h | ||
virtual FName GetSectionName() |
DNAImportSettings.h |