Navigation
| Name | RigLogicEditor |
| Type | Editor |
| Part of Plugins | RigLogic Plugin |
| Location | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/ |
| Module Build Rules | RigLogicEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FRigLogicEditor | |
| SDNAAssetImportWindow | |
| UConvertLegacyDNAAssetsCommandlet | Editor commandlet that converts every USkeletalMesh carrying a legacy UDNAAsset (UAssetUserData) into a standalone UDNA asset, using the engine's existing UDNAImporter::ConvertFromLegacyAssetUserData (or, when -ReimportFromSource is requested, UDNAImporterLibrary::ImportDNAAutomated). |
| UDEPRECATED_DNAAssetImportUI | DNA Asset Importer UI options. |
| UDNAAssetImportFactory | Factory responsible for importing DNA file and attaching DNA data into SkeletalMesh Also extends ReimportHandler for importing DNA file with the same name as SkeletalMesh |
| UDNAImporter | |
| UDNAImporterLibrary | |
| UDNAImportSettings | Project-level settings for DNA asset import defaults. |