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API > API/Plugins > API/Plugins/RigLogicModule
| Name | FDNAConfig |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNACommon.h |
| Include Path | #include "DNACommon.h" |
Syntax
USTRUCT (BlueprintType )
struct FDNAConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDNAConfig () |
DNACommon.h | ||
FDNAConfig
(
EDNADataLayer Layers, |
DNACommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CoordinateSystem | FCoordinateSystem | DNACommon.h |
|
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| CoordinateSystemTransformPolicy | ECoordinateSystemTransformPolicy | DNACommon.h |
|
|
| ExactLODs | TArray< uint8 > | DNACommon.h |
|
|
| FaceWindingOrder | EFaceWindingOrder | DNACommon.h |
|
|
| InternalExactLODs | TArray< uint16 > | This is a hidden copy of the above blueprint-exposed exact LOD list so it can be safely converted to the lower level config. | DNACommon.h |
|
| Layers | int32 | DNACommon.h |
|
|
| MaxLODPerPlatform | FPerPlatformInt | DNACommon.h |
|
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| MinLODPerPlatform | FPerPlatformInt | DNACommon.h |
|
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| RotationSequence | ERotationSequence | DNACommon.h |
|
|
| RotationSign | FRotationSign | DNACommon.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDNAConfig Legacy
(
ECoordinateSystemTransformPolicy CoordinateSystemTransformPolicy |
DNACommon.h | ||
static FDNAConfig Source
(
ECoordinateSystemTransformPolicy CoordinateSystemTransformPolicy |
DNACommon.h |