| bDebugDrawBodyPairs |
bool |
Draw source and target body pair relationships for current animation. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bDebugDrawBodyTransforms |
bool |
Show body-local transform setup (like baked verts) |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bDebugDrawGoalContributions |
bool |
Draw each pair's goal contribution (white) and show weighted final goal location (yellow) |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bDebugDrawPhysicsBodies |
bool |
Display source and target physics bodies for baked data. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bDebugDrawRetargetVertAverages |
bool |
Draw retarget pair-line for each pair contribution. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bDryRun |
bool |
Run op and display debug info but DON'T update IK Goals. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| bIgnoreSourceScale |
bool |
Ignore source scaling when computing relative distance relationships. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
|
| BodyMapping |
TMap< FName, FName > |
Physics body source -> target name mapping. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Source Target Mapping"
- Meta=(ReinitializeOnEdit)
|
| CheckPropBones |
TArray< FPinBoneSettings > |
List of attach (prop) bones that can contribute to pelvic motion relationships NOTE: unlike relative ik, these bones are not pinned by the op |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Settings"
- Meta=(ReinitializeOnEdit)
|
| ContributionSumWeight |
double |
IK Goal normalization (internally multiplied by total of contribution weights) |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
- Meta=(ClampMin="0", ClampMax="1")
|
| DebugFullRetargetPairBones |
TArray< FName > |
Draw full retarget space (quad) pair relationships. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
- Meta=(NotOverrideable)
|
| DistanceThreshold |
double |
Maximum distance for which body pair info is baked. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
- Meta=(ClampMin="0.1")
|
| DistanceWeightMode |
EDistanceWeightMode |
DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
|
| DistHalfPointLambda |
double |
DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
- Meta=(ClampMin="0.01", ClampMax="0.99")
|
| RetargetContactAlpha |
double |
Alpha from contact-body to secondary body representation in contribution pairs. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
- Meta=(ClampMin="0", ClampMax="1")
|
| RetargetSpringAlpha |
double |
Alpha between primary and secondary pair distance relationship. |
RelativePelvicMotionOp.h |
- BlueprintReadWrite
- Category="Parameters"
|
| TargetPelvicBone |
FName |
Physics body source -> target name mapping. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Target"
- Meta=(ReinitializeOnEdit)
|
| TargetPhysicsAssetOverride |
TObjectPtr< UPhysicsAsset > |
Target mesh physics asset for retargeting relative body pair vertices. |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
- Meta=(ReinitializeOnEdit)
|
| TemporalSmoothingRadius |
int32 |
Frames of temporal smoothing of body pair verts (0 is no smoothing) |
RelativePelvicMotionOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Parameters"
- Meta=(ClampMin="0", ClampMax="60")
|