| PropAnimSequence |
TObjectPtr< UAnimSequence > |
Prop mesh to anim sequence. |
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit)
|
| PropScalar |
double |
Alpha between primary and secondary pair distance relationship. |
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pinning"
- Meta=(ReinitializeOnEdit)
|
| PropSkeletalMeshAsset |
TObjectPtr< USkeletalMesh > |
Prop Skeletal Mesh. |
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit)
|
| RotationMode |
EPinBoneRotationMode |
The method used to calculate the rotation of the bone. |
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pinning"
- Meta=(ReinitializeOnEdit)
|
| SourceBoneName |
FName |
|
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pinning"
- Meta=(ReinitializeOnEdit)
|
| TranslationMode |
EPinBoneTranslationMode |
The method used to calculate the translation of the bone. |
RelativeIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pinning"
- Meta=(ReinitializeOnEdit)
|