| AttachMapping |
TMap< FName, FName > |
Attach bone source -> target name mapping. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Source Target Mapping"
- Meta=(ReinitializeOnEdit)
|
| bShowSourceProps |
bool |
Prop info to preview when debug drawing enabled. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
|
| DebugMaterial |
TObjectPtr< UMaterialInterface > |
Debug Material for displaying props (must work w/ dynamic mesh, e.g. physics materials) |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
- Meta=(ReinitializeOnEdit)
|
| PreviewProps |
TArray< FPreviewPropsData > |
Prop info to preview when debug drawing enabled. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Debug"
- Meta=(ReinitializeOnEdit)
|