| AttachTransform |
FTransform |
Local transform of prop relative to attach bone. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| PropAnimIsLooping |
bool |
Prop mesh to anim sequence is looping. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| PropAnimSequence |
TObjectPtr< UAnimSequence > |
Prop mesh to anim sequence. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| PropAnimStartTime |
float |
Prop mesh to anim sequence start time. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| PropSkeletalMeshAsset |
TObjectPtr< USkeletalMesh > |
Prop mesh to preview. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| PropStaticMeshAsset |
TObjectPtr< UStaticMesh > |
Prop mesh to preview. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| ShowProp |
bool |
Prop mesh to anim sequence is looping. |
PreviewPropOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|
| SourceAttachBone |
FBoneReference |
Source skeletal mesh bone to attach prop to. |
PreviewPropOp.h |
- EditAnywhere
- Category="Prop"
- Meta=(ReinitializeOnEdit)
|