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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | UMeshPartitionEditorWorldSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorWorldSubsystem.h |
| Include Path | #include "MeshPartitionEditorWorldSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UMeshPartitionEditorWorldSubsystem : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UMeshPartitionEditorWorldSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UMeshPartitionEditorWorldSubsystem
Functions
Public Virtual
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
EWorldType::Type InWorldType |
MeshPartitionEditorWorldSubsystem.h |
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickableInEditor() |
MeshPartitionEditorWorldSubsystem.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
MeshPartitionEditorWorldSubsystem.h | ||
virtual bool IsTickable() |
MeshPartitionEditorWorldSubsystem.h | ||
virtual void Tick
(
float InDeltaTime |
MeshPartitionEditorWorldSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ReportSectionStatus() |
MeshPartitionEditorWorldSubsystem.h |