Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Mesh Partition Transformer producing and attaching a static mesh component for each transformer unit present in the execution context.
| Name | FStaticMeshTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionStaticMeshTransformer.h |
| Include Path | #include "MeshPartitionStaticMeshTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FStaticMeshTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FStaticMeshTransformer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyMeshSkirt | bool | MeshPartitionStaticMeshTransformer.h |
|
|
| bCanEverAffectNavigation | bool | MeshPartitionStaticMeshTransformer.h |
|
|
| bUseNanite | bool | MeshPartitionStaticMeshTransformer.h |
|
|
| CollisionProfile | FCollisionProfileName | MeshPartitionStaticMeshTransformer.h |
|
|
| LODs | TArray< MeshPartition::FLODSettings > | MeshPartitionStaticMeshTransformer.h |
|
|
| LODStreaming | EStaticMeshLODStreaming | MeshPartitionStaticMeshTransformer.h |
|
|
| MeshSkirtSettings | FMeshSkirtSettings | MeshPartitionStaticMeshTransformer.h |
|
|
| NaniteFallbackMode | ENaniteGenerateFallback | MeshPartitionStaticMeshTransformer.h |
|
|
| NaniteFallbackPercentTriangles | float | MeshPartitionStaticMeshTransformer.h |
|
|
| NaniteFallbackRelativeError | float | MeshPartitionStaticMeshTransformer.h |
|
|
| NaniteFallbackTarget | ENaniteFallbackTarget | MeshPartitionStaticMeshTransformer.h |
|
|
| NumStreamedLODs | FPerPlatformInt | MeshPartitionStaticMeshTransformer.h |
|