| BoundaryMinPerimeter |
float |
Do not add skirts to boundaries with perimeter smaller than this (to skip mesh boundaries that are not section boundaries) |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
- AdvancedDisplay
- Meta=(ClampMin=0)
|
| PushDirection |
FVector |
Direction to push the offset skirt vertices, if using a fixed direction Push Method. |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
- Meta=(EditCondition="PushMethod==EMeshSkirtDirectionMethod::FixedDirection")
|
| PushDown |
float |
Amount to push down the offset vertices. |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
- Meta=(ClampMin=0)
|
| PushMethod |
EMeshSkirtDirectionMethod |
Method to choose the direction to push offset vertices. |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
|
| VertexSnapTolerance |
float |
Consider vertices closer than this distance to be the same for purposes of boundary walking. |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
- AdvancedDisplay
- Meta=(ClampMin=0)
|
| Width |
float |
Distance to offset the skirt vertices from the boundary, in the local plane of the boundary. |
MeshPartitionMeshSkirt.h |
- EditAnywhere
- Category="MeshSkirt"
- Meta=(ClampMin=0)
|