Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Describes a single weight channel entry for a spline modifier. The spline's own falloff (HeightAlpha) is used as the blending alpha.
| Name | FSplineModifierWeightEntry |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionSplineModifier.h |
| Include Path | #include "Modifiers/MeshPartitionSplineModifier.h" |
Syntax
USTRUCT ()
struct FSplineModifierWeightEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendMode | MeshPartition::ESplineWeightBlendMode | How the value is blended with the existing channel value. | Modifiers/MeshPartitionSplineModifier.h |
|
| Value | double | The value to write at full influence. | Modifiers/MeshPartitionSplineModifier.h |
|
| WeightChannelName | MeshPartition::FChannelName | Which weight channel to write. | Modifiers/MeshPartitionSplineModifier.h |
|