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API > API/Plugins > API/Plugins/MeshPartition
Version of FNameWrapper to use for channel names. Gets used with a detail customization that uses GetOptions metadata function to constrain options when a toggle is engaged.
| Name | FChannelName |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionChannel.h |
| Include Path | #include "MeshPartitionChannel.h" |
Syntax
USTRUCT (MinimalAPI)
struct FChannelName : public UE::MeshPartition::FNameWrapper
Inheritance Hierarchy
- FNameWrapper → FChannelName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChannelName () |
MeshPartitionChannel.h | ||
FChannelName
(
const FName& NameIn |
MeshPartitionChannel.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNameWrapper & operator=
(
const FName& NameIn |
MeshPartitionChannel.h |