Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
How a spline modifier's weight channel value is combined with existing values.
| Name | UE::MeshPartition::ESplineWeightBlendMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionSplineModifier.h |
| Include Path | #include "Modifiers/MeshPartitionSplineModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ESplineWeightBlendMode
{
AlphaBlend,
Additive,
Min,
Max,
}
}
}
Values
| Name | Remarks |
|---|---|
| AlphaBlend | The new value replaces the existing value, blended by the spline falloff. |
| Additive | The new value is added to the existing value, scaled by the spline falloff. |
| Min | Takes the minimum of the existing and new values, blended by the spline falloff. |
| Max | Takes the maximum of the existing and new values, blended by the spline falloff. |