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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FSeparateWorldBuilder
RAII guard for the BuilderWorld lifecycle. Constructs the BuilderWorld + package on entry; on exit, clears GroupBuildCache->Entries (cached modifier actor refs) before tearing the world down so cache entries never outlive the world they live in. Stack-only, used by Tick().
| Name | FBuilderWorldScope |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionSeparateWorldBuilder.h |
| Include Path | #include "MeshPartitionSeparateWorldBuilder.h" |
Syntax
class FBuilderWorldScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuilderWorldScope
(
FBuilderWorldScope&& |
MeshPartitionSeparateWorldBuilder.h | ||
FBuilderWorldScope
(
const FBuilderWorldScope& |
MeshPartitionSeparateWorldBuilder.h | ||
FBuilderWorldScope
(
FSeparateWorldBuilder& InOwner, |
MeshPartitionSeparateWorldBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBuilderWorldScope() |
MeshPartitionSeparateWorldBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | FSeparateWorldBuilder & | MeshPartitionSeparateWorldBuilder.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuilderWorldScope & operator=
(
const FBuilderWorldScope& |
MeshPartitionSeparateWorldBuilder.h | ||
FBuilderWorldScope & operator=
(
FBuilderWorldScope&& |
MeshPartitionSeparateWorldBuilder.h |