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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FSeparateWorldBuilder |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionSeparateWorldBuilder.h |
| Include Path | #include "MeshPartitionSeparateWorldBuilder.h" |
Syntax
USTRUCT ()
struct FSeparateWorldBuilder
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSeparateWorldBuilder() |
MeshPartitionSeparateWorldBuilder.h |
Classes
| Name | Remarks |
|---|---|
| FBuilderWorldScope | RAII guard for the BuilderWorld lifecycle. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllMegaMeshGuidsInWorld | TArray< FGuid > | MeshPartitionSeparateWorldBuilder.h | ||
| BuilderPackage | TObjectPtr< UPackage > | Current package used as a container for the separate world. | MeshPartitionSeparateWorldBuilder.h | |
| BuilderWorld | TObjectPtr< UWorld > | MeshPartitionSeparateWorldBuilder.h | ||
| CompiledSectionsToBuild | TArray< TWeakObjectPtr< MeshPartition::ACompiledSection > > | MeshPartitionSeparateWorldBuilder.h | ||
| GroupBuildCache | TSharedPtr< FModifierGroupBuildCache > | Per-group build cache for grid-split sections (avoids N full mesh rebuilds per group). | MeshPartitionSeparateWorldBuilder.h | |
| TaskHandles | TArray< MeshPartition::FBuildTaskHandle > | Other state that doesn't hold GC refs | MeshPartitionSeparateWorldBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearRequests() |
Clears all pending compiled section builds requests. | MeshPartitionSeparateWorldBuilder.h | |
void RequestCompiledSectionBuild
(
MeshPartition::ACompiledSection* InCompiledSection |
Add a compiled section build request to the queue. | MeshPartitionSeparateWorldBuilder.h | |
void Tick() |
Execute queued compiled section builds. | MeshPartitionSeparateWorldBuilder.h |