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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FChannelCollectionUVLayoutOptions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
Syntax
struct FChannelCollectionUVLayoutOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GutterTexelCount | float | Desired (approx.) texels between UV islands. | MeshPartitionChannelCollection.h | |
| MaxTextureResolution | int32 | MeshPartitionChannelCollection.h | ||
| PlaneProjection | FPlaneProjectionLayoutOptions | MeshPartitionChannelCollection.h | ||
| TexelSize | float | MeshPartitionChannelCollection.h | ||
| UVLayoutMethod | EChannelCollectionUVLayoutMethod | MeshPartitionChannelCollection.h | ||
| UVQuality | EChannelUVUnwrapQuality | MeshPartitionChannelCollection.h | ||
| VEUV | FVEUVLayoutOptions | MeshPartitionChannelCollection.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FChannelCollectionUVLayoutOptions GetDefaults() |
MeshPartitionChannelCollection.h | ||
static FChannelCollectionUVLayoutOptions GetFromDefinition
(
const UMeshPartitionDefinition* InDefinition |
MeshPartitionChannelCollection.h |