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| Name | UE::MeshPartition::EChannelCollectionUVLayoutMethod |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionUVLayoutMethod.h |
| Include Path | #include "MeshPartitionUVLayoutMethod.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum EChannelCollectionUVLayoutMethod
{
FastBoxProject = 1 UMETA(Hidden),
ReferenceBoxProject = 2,
VolumeEncoded = 3 UMETA(DisplayName = "Volume Encoded (VEUV)"),
PlaneProject = 4 UMETA(DisplayName = "Plane Project"),
}
}
}
Values
| Name | Remarks |
|---|---|
| FastBoxProject | A fast box-projection heuristic. May produce visible artifacts. |
| ReferenceBoxProject | A reference box-projection implementation. |
| VolumeEncoded | Volume-encoded UVs produced by the VEUV plugin. |
| PlaneProject | Project all triangles onto a single plane. |