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Options specific to the PlaneProject UV layout method.
| Name | FPlaneProjectionLayoutOptions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
Syntax
struct FPlaneProjectionLayoutOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FixedNormal | FVector | Plane normal used when NormalSource is FixedPlane. Need not be unit length; normalized at use. | MeshPartitionChannelCollection.h | |
| NormalSource | EPlaneProjectionNormalSource | Whether to project along the section's area-weighted average normal or a fixed direction. | MeshPartitionChannelCollection.h |