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The base class for all aiming camera actions.
| Name | UBaseAimAtCameraAction |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Actions/BaseAimAtCameraAction.h |
| Include Path | #include "Actions/BaseAimAtCameraAction.h" |
Syntax
UCLASS ()
class UBaseAimAtCameraAction : public UCameraAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraAction → UBaseAimAtCameraAction
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Interpolator | TObjectPtr< UCameraValueInterpolator > | The interpolation to use for aiming. | Actions/BaseAimAtCameraAction.h |
|
| LockOnAngleTolerance | float | The tolerance within which we can consider the aiming to be locked on target. | Actions/BaseAimAtCameraAction.h |
|
| LockOnPolicy | EAimAtCameraActionLockOnPolicy | The lock-on policy. | Actions/BaseAimAtCameraAction.h |
|
| TargetFraming | FVector2D | Where to aim the target in screen-space. | Actions/BaseAimAtCameraAction.h |
|