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A camera action that aims at a given target, using a given interpolation.
| Name | UAimAtActorCameraAction |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Actions/AimAtActorCameraAction.h |
| Include Path | #include "Actions/AimAtActorCameraAction.h" |
Syntax
UCLASS ()
class UAimAtActorCameraAction : public UBaseAimAtCameraAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraAction → UBaseAimAtCameraAction → UAimAtActorCameraAction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetActor | TObjectPtr< AActor > | The actor to attach to. | Actions/AimAtActorCameraAction.h |
|
| TargetBoneName | FName | An optional bone to attach to on the actor. | Actions/AimAtActorCameraAction.h |
|
| TargetSocketName | FName | An optional socket to attach to on the actor. | Actions/AimAtActorCameraAction.h |
|