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A camera action that aims at a given target, using a given interpolation.
| Name | UAimAtCameraAction |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Actions/AimAtCameraAction.h |
| Include Path | #include "Actions/AimAtCameraAction.h" |
Syntax
UCLASS ()
class UAimAtCameraAction : public UBaseAimAtCameraAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraAction → UBaseAimAtCameraAction → UAimAtCameraAction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetLocation | FVector | The target to aim at. | Actions/AimAtCameraAction.h |
|