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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Blends
Inheritance Hierarchy
- UObject
- UCameraInstantiableObject
- UCameraNode
- UBlendCameraNode
- USimpleBlendCameraNode
- USimpleFixedTimeBlendCameraNode
- ULinearBlendCameraNode
- USmoothBlendCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/SimpleBlendCameraNode.h |
| Include | #include "Nodes/Blends/SimpleBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USimpleBlendCameraNode : public UBlendCameraNode
Remarks
Base class for a blend camera node that uses a simple scalar factor.
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | Gets the last evaluated blend factor. | ||
| void | OnComputeBlendFactor
(
const FCameraNodeRunParams& Params, |
||
| void |
Overridden from UBlendCameraNode
| Type | Name | Description | |
|---|---|---|---|
| void | OnBlendResults
(
const FCameraNodeBlendParams& Params, |
Blend the result of a camera node tree over another result. |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| void | OnRun
(
const FCameraNodeRunParams& Params, |
Run this node. |