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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core > API/Plugins/GameplayCameras/Core/UCameraDirector
- UCameraDirector::OnRun()
- USingleCameraDirector::OnRun()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirector.h |
| Include | #include "Core/CameraDirector.h" |
virtual void OnRun
(
const FCameraDirectorRunParams & Params,
FCameraDirectorRunResult & OutResult
)
Remarks
Runs the camera director to determine what camera mode(s) should be active this frame.