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Thread-safe proxy for UGameInputHapticEndpointSettings, used on the audio thread.
Currently empty — the factory binds endpoints to controllers based on connection order at the audio-device level, not via per-submix settings. Kept as a distinct type so additional per-endpoint knobs (e.g. attenuation, channel remap) can be added without changing the factory contract.
| Name | FGameInputHapticEndpointSettingsProxy |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputHapticEndpointSettings.h |
| Include Path | #include "GameInputHapticEndpointSettings.h" |
Syntax
struct FGameInputHapticEndpointSettingsProxy : public IAudioEndpointSettingsProxy