Navigation
| Name | GameInputBase |
| Type | Runtime |
| Part of Plugins | Game Input Base |
| Location | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/ |
| Module Build Rules | GameInputBase.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FGameInputBaseModule | |
| UGameInputDeveloperSettings | Settings related to the Game Input device interface. |
| UGameInputHapticEndpointSettings | Settings asset for the "Vibration Output" audio endpoint. |
| UGameInputPlatformSettings | Settings for Game Input that you may want to set per-platform. |
Structs
| Name | Remarks |
|---|---|
| FGameInputDeviceConfiguration | Configurable data about a unique type of Game Input device. |
| FGameInputDeviceIdentifier | Represents a single unique device that Microsoft's Game Input API detects. |
| FGameInputHapticEndpointSettingsProxy | Thread-safe proxy for UGameInputHapticEndpointSettings, used on the audio thread. |
| FGameInputKeys | Key types that are unique to the Game Input plugin These keys are added on module startup of the Game Input module. |
| FGameInputRawDeviceReportData | A configuration of a single Raw Device Report index. |
Interfaces
| Name | Remarks |
|---|---|
| IGameInputDeviceInterface | IInputDevice interface for the Game Input library. |
Enums
Public
| Name | Remarks |
|---|---|
| EGameInputDeviceFamily | UPROP friendly representation of GameInput's GameInputDeviceFamily type. |
| ERawDeviceReportTranslationBehavior |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Configuration of an individual axis from a Game Input Controller device type. | GameInputDeveloperSettings.h |