Navigation
API > API/Plugins > API/Plugins/GameInputBase
Settings asset for the "Vibration Output" audio endpoint. Assign this to a Sound Submix Endpoint asset to route audio to a GameInput haptic-capable controller's haptic motors.
The factory currently routes haptic audio to the first connected haptic controller. Multi-controller routing is not yet supported — see FGameInputHapticEndpointFactory if/when per-controller targeting is required.
| Name | UGameInputHapticEndpointSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputHapticEndpointSettings.h |
| Include Path | #include "GameInputHapticEndpointSettings.h" |
Syntax
UCLASS ()
class UGameInputHapticEndpointSettings : public UAudioEndpointSettingsBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioEndpointSettingsBase → UGameInputHapticEndpointSettings