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API > API/Plugins > API/Plugins/ControlRigPhysics
Base struct for all other non-mutable physics nodes.
| Name | FRigUnit_PhysicsBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsExecution.h |
| Include Path | #include "RigPhysicsExecution.h" |
Syntax
USTRUCT (
Meta=(Category="RigPhysics", NodeColor="1.0 0.6 0.3", Keywords="Physics", DocumentationPolicy="Strict"))
struct FRigUnit_PhysicsBase : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase
Derived Classes
FRigUnit_PhysicsBase derived class hierarchy
- FRigUnit_GetPhysicsBodyExists
- FRigUnit_GetPhysicsControlExists
- FRigUnit_GetPhysicsJointExists
- FRigUnit_GetPhysicsSolverExists
- FRigUnit_GetPhysicsSolverSimulationSpaceSettings
- FRigUnit_GetPhysicsSolverSpaceData
- FRigUnit_GetPhysicsSolverSpaceMotion
- FRigUnit_GetPhysicsSolverTeleportDetection
- FRigUnit_HierarchyGetControlData
- FRigUnit_HierarchyGetJointData
- FRigUnit_HierarchyGetJointDriveData
- FRigUnit_HierarchyGetPhysicsBodyAngularVelocity
- FRigUnit_HierarchyGetPhysicsBodyCoMTransform
- FRigUnit_HierarchyGetPhysicsBodyLinearVelocity
- FRigUnit_HierarchyGetPhysicsBodyPointVelocity
- FRigUnit_HierarchyGetPhysicsBodyTransform
- FRigUnit_MakeArticulationDriveData
- FRigUnit_MakeArticulationJointData
- FRigUnit_MakeDriveData