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API > API/Plugins > API/Plugins/ControlRigPhysics
Indicates whether the component exists and is a Physics Body.
| Name | FRigUnit_GetPhysicsBodyExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Physics Body Exists", Keywords="Query,Body"))
struct FRigUnit_GetPhysicsBodyExists : public FRigUnit_PhysicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase → FRigUnit_GetPhysicsBodyExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Physics Body. | RigPhysicsBodyExecution.h |
|
| PhysicsBodyComponentKey | FRigComponentKey | The component key to check. | RigPhysicsBodyExecution.h |
|