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The base class for all pose asset getter nodes
| Name | FRigUnit_PoseAssetGetter |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(Abstract))
struct FRigUnit_PoseAssetGetter : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetGetter
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetGetter() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PoseName | FName | The name of the pose to look up | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| WorkData | FRigUnit_PoseAsset_WorkData | Cache to store intermediate results | Units/Hierarchy/RigUnit_PoseAsset.h |