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Returns the keys of the influenced items for a given pose in the pose asset
| Name | FRigUnit_PoseAssetGetInfluences |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Pose Influences"))
struct FRigUnit_PoseAssetGetInfluences : public FRigUnit_PoseAssetGetter
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetGetter → FRigUnit_PoseAssetGetInfluences
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetGetInfluences() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bones | TArray< FRigElementKey > | The names of the retrieved bones | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Curves | TArray< FRigElementKey > | The names of the retrieved curves | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Items | TArray< FRigElementKey > | The optional list of items to retrieve the influences for. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Success | bool | True if the bones / curves were retrieved successfully from the pose asset | Units/Hierarchy/RigUnit_PoseAsset.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |