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The base class for all pose asset related nodes
| Name | FRigUnit_PoseAssetBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (
Meta=(Abstract, Category="PoseAsset", Keywords="PoseAsset", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_PoseAssetBase : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase
Derived Classes
FRigUnit_PoseAssetBase derived class hierarchy
- FRigUnit_PoseAssetApplyAllPoses
- FRigUnit_PoseAssetApplyMultiplePoses
- FRigUnit_PoseAssetGetActivePoses
- FRigUnit_PoseAssetGetBoneIndex
- FRigUnit_PoseAssetGetBoneNames
- FRigUnit_PoseAssetGetCurveNames
- FRigUnit_PoseAssetGetPoseForItems
- FRigUnit_PoseAssetGetPoseNames
- FRigUnit_PoseAssetGetRigPose
- FRigUnit_PoseAssetGetter
- FRigUnit_PoseAssetHasRootMotion
- FRigUnit_PoseAssetIsAdditive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetBase() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PoseAsset | TObjectPtr< UPoseAsset > | The pose asset to retrieve data from | Units/Hierarchy/RigUnit_PoseAsset.h |
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