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Returns true if the given pose asset has root motion
| Name | FRigUnit_PoseAssetHasRootMotion |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Has Root Motion"))
struct FRigUnit_PoseAssetHasRootMotion : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetHasRootMotion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetHasRootMotion() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | bool | True if the given pose asset contains root motion | Units/Hierarchy/RigUnit_PoseAsset.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |