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Returns all active poses given the current weights of the curves and the option items mask
| Name | FRigUnit_PoseAssetGetActivePoses |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Active Poses"))
struct FRigUnit_PoseAssetGetActivePoses : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetGetActivePoses
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetGetActivePoses() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActivePoses | TArray< FRigUnit_PoseAsset_PoseInfo > | The currently active poses | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Items | TArray< FRigElementKey > | The optional list of items to apply the pose to. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| WorkData | FRigUnit_PoseAsset_WorkData | Cache to store intermediate results | Units/Hierarchy/RigUnit_PoseAsset.h |
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |