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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigAssetStrongReference |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path | #include "ControlRigAssetReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigAssetStrongReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigAssetStrongReference
(
TSubclassOf< UControlRig > InClass |
ControlRigAssetReference.h | ||
FControlRigAssetStrongReference
(
TObjectPtr< UControlRigRuntimeAsset > InRuntimeAsset |
ControlRigAssetReference.h | ||
FControlRigAssetStrongReference
(
UObject* InAsset |
ControlRigAssetReference.h | ||
| ControlRigAssetReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintRigClass | TSubclassOf< UControlRig > | Legacy. | ControlRigAssetReference.h | |
| ControlRigAsset | TObjectPtr< UControlRigRuntimeAsset > | ControlRigAssetReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRig * CreateInstance
(
UObject* InOuter, |
ControlRigAssetReference.h | ||
| ControlRigAssetReference.h | |||
| ControlRigAssetReference.h | |||
UObject * Get() |
ControlRigAssetReference.h | ||
TSubclassOf< UControlRig > GetBlueprintClass() |
ControlRigAssetReference.h | ||
TObjectPtr< UControlRigRuntimeAsset > GetControlRigAsset() |
ControlRigAssetReference.h | ||
URigHierarchy * GetDefaultHierarchy() |
ControlRigAssetReference.h | ||
UObject * GetEditorAsset() |
ControlRigAssetReference.h | ||
TArray< FRigVMExternalVariable > GetExternalVariables() |
ControlRigAssetReference.h | ||
const FModularRigModel & GetModularRigModel() |
ControlRigAssetReference.h | ||
FString GetName() |
ControlRigAssetReference.h | ||
FString GetPathName() |
ControlRigAssetReference.h | ||
UClass * GetRigClass() |
ControlRigAssetReference.h | ||
const FRigModuleSettings & GetRigModuleSettings() |
ControlRigAssetReference.h | ||
FRigVMExtendedExecuteContext & GetRigVMExtendedExecuteContext() |
ControlRigAssetReference.h | ||
| ControlRigAssetReference.h | |||
uint8 * GetVariablesMemory() |
ControlRigAssetReference.h | ||
UStruct * GetVariablesStruct() |
ControlRigAssetReference.h | ||
FRigVMVariant GetVariant() |
ControlRigAssetReference.h | ||
bool IsModularRig() |
ControlRigAssetReference.h | ||
bool IsNative() |
ControlRigAssetReference.h | ||
bool IsRigModule() |
ControlRigAssetReference.h | ||
bool IsSourceOf
(
UObject* InObject |
ControlRigAssetReference.h | ||
bool IsValid() |
ControlRigAssetReference.h | ||
void Reset() |
ControlRigAssetReference.h | ||
void Set
(
TSubclassOf< UControlRig > InClass |
ControlRigAssetReference.h | ||
void Set
(
TObjectPtr< UControlRigRuntimeAsset > InAsset |
ControlRigAssetReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FControlRigAssetStrongReference& InOtherValue |
ControlRigAssetReference.h |