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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigAssetStrongReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
TSubclassOf< UControlRig > InClass |
ControlRigAssetReference.h | ||
void Set
(
TObjectPtr< UControlRigRuntimeAsset > InAsset |
ControlRigAssetReference.h |
Set(TSubclassOf< UControlRig >)
| Name | Set |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path | #include "ControlRigAssetReference.h" |
void Set
(
TSubclassOf < UControlRig > InClass
)
Set(TObjectPtr< UControlRigRuntimeAsset >)
| Name | Set |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path | #include "ControlRigAssetReference.h" |
void Set
(
TObjectPtr < UControlRigRuntimeAsset > InAsset
)