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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigAssetStrongReference
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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FControlRigAssetStrongReference()
| |
|
| Name |
FControlRigAssetStrongReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
FControlRigAssetStrongReference()
FControlRigAssetStrongReference(UObject *)
| |
|
| Name |
FControlRigAssetStrongReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetStrongReference
(
UObject * InAsset
)
FControlRigAssetStrongReference(TSubclassOf< UControlRig >)
| |
|
| Name |
FControlRigAssetStrongReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetStrongReference
(
TSubclassOf < UControlRig > InClass
)
FControlRigAssetStrongReference(TObjectPtr< UControlRigRuntimeAsset >)
| |
|
| Name |
FControlRigAssetStrongReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetStrongReference
(
TObjectPtr < UControlRigRuntimeAsset > InRuntimeAsset
)