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Chaos walking mode variant that mirrors Mover's USimpleWalkingMode pattern:
- Compute DesiredVelocity + DesiredFacing from inputs
- Call GenerateWalkMove hook to allow derived modes to shape/smooth motion
Still reuses UChaosWalkingMode's floor checking, step filtering, and contact modification.
| Name | UChaosSimpleWalkingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Modes/ChaosSimpleWalkingMode.h |
| Include Path | #include "ChaosMover/Character/Modes/ChaosSimpleWalkingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, Abstract, EditInlineNew, DefaultToInstanced)
class UChaosSimpleWalkingMode : public UChaosWalkingMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode → UChaosCharacterMovementMode → UChaosWalkingMode → UChaosSimpleWalkingMode
Implements Interfaces
- IChaosCharacterConstraintMovementModeInterface
- IChaosCharacterMovementModeInterface
- IChaosPostSimulationTickInterface
- IChaosPreSimulationTickInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateWalkMove
(
UPARAM(ref) FMoverTickStartData& StartState, |
Override this to implement a Chaos "simple walking" variant. | ChaosMover/Character/Modes/ChaosSimpleWalkingMode.h |
|
Public Virtual
Overridden from UChaosWalkingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverSimContext& SimContext, |
ChaosMover/Character/Modes/ChaosSimpleWalkingMode.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateWalkMove_Implementation
(
FMoverTickStartData& StartState, |
ChaosMover/Character/Modes/ChaosSimpleWalkingMode.h |