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FMoverSimContext: contains information about the systems supporting the active simulation. This is commonly passed in to in-simulation functions and events. All objects are guaranteed to exist for the lifetime of any function called with FMoverSimContext as an argument. Do not cache references to them, as their lifetime is not guaranteed outside of the simulation.
| Name | FMoverSimContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverSimContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blackboard | FRollbackBlackboardSimWrapper | MoverSimulationTypes.h |
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| Simulation | TObjectPtr< UMoverSimulation > | MoverSimulationTypes.h |
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| SimulationOwner | TObjectPtr< UObject > | Owner of the simulation. | MoverSimulationTypes.h |
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